Reasons why people play games?
Killer focus on winning.
Achievers focus on achieving goals
Socialites focus on socialising
Explorer focus on on exploring onto the unknown - this is the most popular reason
Website for games:
http://www.gamesforchange.org/play/
Other examples of gamification in everyday life: flybys, collecting rewards on cards, free giveaways, from stores these influence the consumer and happy hours.
Appointment dynamic - returned to a pre-determined time action e.g. happy hour
Influence and status dynamic- influence the player by extrinsic reward
Progression dynamic- start a lower level and progress to a higher level
Communal discovery - Eg the fun theory to encourage groups to try a new way of doing an activity
Assessment is built into the task of the game and also tested, as the game's design has a trusted way of testing the player of their ability.

http://www.q2l.org/about/ from Quest to learn
Our idea around gamifying our school integrating the seven principles of game-based design:
Create A Virtual World - “School Life” - career pathways
- Students create avatars
- Accept challenges and go through a series of learning experiences to achieve the next level to earn credits and avatar advancement
Ideas:
- become movie/director and design a movie trailer for a film
- become a fashion designer and design a garment and design a pattern including costings for resources.
Each week students would present their pathway on “School life” to their class and students can invest their idea. Teacher and students to give feedback on their pathway and students can make iterations to improve their idea. The focus is on the key competencies and teaching skills around communication and collaboration.
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